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PISTE, the stick-figure fencing game

A foil bout that plays by the real rules: right-of-way, parry-riposte, simultaneous attacks, referee calls and all. First to 5 touches. If you can win here, you understand why the referee keeps giving the other kid the point.

0-0 Weapon: Difficulty:

Foil: right-of-way, when both hit, the attacker gets the point. Parry to steal priority.

 

Keyboard: footwork · Space attack (extend, it lunges when you're in range) · K or parry. A parry only works while their attack is coming in, then your answer (the riposte) has priority.

Why you keep losing the double touches: in foil, when both fencers hit, the referee awards the point to the one who was attacking. Start your attack first, or parry theirs and riposte, don't just stick your arm out. That's right-of-way, and this game referees it exactly the way a human would. More: rules & scoring · "why did the other fencer get the point?"